As Zitro’s President Johnny Ortiz comments: "We have already announced that this year 2017 is going to be Zitro's best year, and certainly the beginning of the year has exceeded all our expectations. We have deployed our Big Time games and systems in all continents where we operate, and we have launched our new range of Video Slots Bryke in multiple markets in Latin America and Europe and Asia.”
"But
we have also continued to expand our online gaming offerings across various
operators around the world and have significantly enriched our range of social
games. We could not be more proud of the work we have done in the first part of
the year and of the results that our new products have been obtaining,
"adds Ortiz.
The president of the company continues refering to Zitro Experience: "But
what we have done in the first part of the year is nothing compared to what we
have for the rest of the year once we have introduced to the world the renewed
product offer that Zitro is going to present at the Zitro Experience 2017.
Innovation is the driving force behind our growth and we will clearly put it on
display in our spectacular SHOWTIME new products, new services, new furniture
and revolutionary new concepts for both the video bingo and the video slots
markets.”
"All those attending Zitro Experience 2017, and later all our customers
and friends and the market in general, will discover a new Zitro. No one could
even imagine that we would do so much in such a short space of time, since we
decided to reinvent ourselves and become a leading company, "concludes
Ortiz.
But the presentation of a spectacular product range requires a spectacular staging. Zitro Experience 2017 will be a memorable event, "a milestone in the history of gaming" as the company says, as well as a day of fun and excitement for Zitro guests.
Sebastián Salat, CEO of Zitro comments: "Zitro Experience 2017, to be held on June 28 at the Corona Forum in Mexico City, will be the undisputed evidence of Zitro's determination and commitment to become a global leader in the gaming industry. "
Source: GMB