DOM 28 DE ABRIL DE 2024 - 03:30hs.
US market

GLI becomes first to test skill-based in Ohio

Gaming Laboratories International has become the first independent testing lab to be accredited by the Ohio Casino Control Commission (OCCC) to test and certify skill-based amusement machines (SBAM) in the state.

“We are extremely pleased that the Ohio Casino Control Commission voted in favour of accrediting GLI as the first independent laboratory certified to test skill-based amusement machines,” said Kevin P. Mullally, GLI’s Vice President of Government Relations and General Counsel.

“We look forward to continuing our work with the Commission to implement the provisions of the skill-based amusement device law passed by the Ohio legislature in 2015. We are committed not only to serving the needs of the Commission but to providing suppliers of SBAMs and operators with outstanding value and customer service,” Mullally added.

According to the OCCC’s rules governing skill-based amusement machines, before an independent SBAM testing laboratory is certified by the Commission, it must undergo an investigation by the Commission to determine its competency and qualifications to conduct testing of SBAMs in accordance with Chapters 2915 and 3772 of the state’s Revised Code. The investigation covers such areas as corporate structure, policies and procedures, experience and expertise, staffing and equipment, and demonstrated skill in conducting testing to the appropriate standards.

Under the new rules and definitions governing SBAMs developed by the OCCC which take effect April 23, 2018, there are three categories of skill-based games that fall under the OCCC’s jurisdiction:

Category “A” games do not enable a payer to receive a prize as a reward with the exception of free replays (e.g. pinball and arcade-style games)

Category “B” games involve a player using skill to obtain a prize wholly contained within the machine (e.g. crane and claw machines)

Category “C” games allow players to redeem tickets, vouchers, or tokens awarded from the machine to obtain a prize (e.g. games usually found at family entertainment centers and similar establishments)

Source: GMB