According to China Money Network, which had access to the report, the eSports sector in China grew to US$756 million with a user base of 250 million in 2017.
This number is expected to grow rapidly over the next few years, with the market to reach US$1.5 billion and 350 million users by 2020, accounting for 59 percent of global users.
In terms of revenue, China raked in a total of US$104 million from eSports in 2017, up 41 percent year-on-year.
North America saw revenues of US$258 million in comparison, up 45 percent year-on-year. South Korea came in third, with only US$49 million in revenue in the sector.
The report also found that contrary to popular perception, more than 20 percent of eSports users are females and parents, with around 24.3 percent of overall esports users female.
Source: GMB / AG Brief