In fact, the country is just keeping up with last year's placement, only behind of China - not surprising due to the size of that population and the Chinese people's passion for online games - and the United States.
Two curiosities: this year, for the first time, eSport will break the US$ 1 billion barrier of revenue and North America should account for US$ 400 million of that pie.
The survey also revealed that the global average revenue per enthusiast should be US$ 5.45 in 2019.
In Latin America, Brazil dominates ranking of eSports enthusiasts
Looking only at the Latin American countries, the list is led by Brazil, with 9.2 million fans. Brazil has a 20% growth in its eSports audience and reaches 21.2 million fans in 2019. Of this total, 9.2 million are enthusiasts (those who always follow) and 12 million are occasional.
Next, Mexico ranks 10th overall with 4.5 million enthusiasts. Argentina ranked 19th with 2 million; Colombia is in place 24th with 800,000; Venezuela in 32nd with half a million; Peru in 38º with 400 thousand and Chile in 45º with 300 thousand
Newzoo is the only research company that engages in games and eSports in global studies, mapping Asia, North America, Latin America and Europe.
Global eSports numbers in 2019
Global eSports audience in 2019 is expected to stand at 454 million from 395 million in 2018. Global revenue is expected to increase from US$ 865 million in 2018 to US$ 1.096 billion by the end of 2019. The projection is that of that billion, US$ 409.1 million is raised in North America and only US$ 31.5 million is for the whole of Latin America.
Source: GMB / fdcomunicacao.com