In the text, published in the Official Gazette yesterday (Tuesday 14th), the government alleges unconstitutionality in the project, as eSport "is situated in the sphere of software aimed at recreation" and these are protected by the intellectual property right provided for in Article 22. , item I, of the Federal Constitution.
Among other issues, the bill foresaw the establishment of the "State Day of Electronic Sport" on June 27 and the athlete nomenclature for professional players. The article that generated the most controversy, however, was the 4th, which provided for the creation of leagues, federations and confederations to manage eSports in the state.
Even if the government overcome the "obstacle of the conceptual definition of electronic sport" and recognize it as a sport, the bill would not have been supported by the Constitution because of the principle of autonomy of sports entities, as provided for in the article. 217, item I.
With the veto in state law, the attention of the interaction between politics and eSports returns to the national level. Bill No. 383/2017, discussed at public hearings in 2019, is still pending in the Senate.
Source: GMB /Globo Esporte