MIÉ 24 DE ABRIL DE 2024 - 01:35hs.
eSports School League

PlayMatch creates educational map in Fortnite for students from all over Brazil

The creator of the Brazilian School Esports League, PlayMatch, has just launched another novelty for Fortnite fans: the Educational Map, designed to bring together the learning and fun of students from all over Brazil. The creative map is sponsored by Asus for an activation with a large competition involving all participants during August. Among the prizes for the best are 10 full scholarships on the PalyMatch platform.

The map was designed with the objective of uniting learning and fun, thus fulfilling an important role in education. Students from all over Brazil will be able to learn while playing and, at the same time, will receive great rewards through puzzles, tests, competitions and competitions.

The scenario is very familiar: it is a large school, where there are countless possibilities to venture out. Great treasures were scattered throughout the school campus, V-bucks and an Esports School Arena.

Secret Treasures

The treasures are hidden by the map. When finding them, participants will receive great prizes, such as V-bucks and PlayMatchPRO scholarships.


                                                           

Classroom is Serious Thing

There are more than 14 classrooms known within the campus. Students will be able to study in all of them to take the definitive exam. In addition, with a score of 10, the player will receive a mythical item to use in the Esports Arena and will also receive a secret reward.

In classrooms, students will come across subjects that are already in their school routine, such as Portuguese, English and Spanish, Arts, Physical Education, Mathematics and their technologies, Geography, Physics, Chemistry, Biology, General History and of Brazil, Philosophy and Sociology.

An interactive Quiz is conducted for each class and content of each subject. Even Enem joined in the fun. Several information and questions that appear in the great Enem test, too, were included on the map. Not to mention that the student will have a taste of what is coming with the PlayMatchPRO - Professions in eSports course.

Responsible School Arena

The world changed. Electronic sports are part of the new reality, and PlayMatch believes that every school should have electronic modalities. Therefore, an exclusive arena for competition and fun was created.

Thinking of bringing a unique experience to students and, at the same time, shoulder the responsibilities of conveying a positive message about eSports, safety and sportsmanship, only Fortnite weapons can be used within the arena. This necessarily means that, in no area of the school, weapons will work.


                                                        

Great Gincana

The great competition will be sponsored by Asus Brasil. Only the most studious students will be able to participate and compete for 10 full scholarships on the PlayMatchPRO platform and many V-Bucks.

It will be divided into three stages. The first step is to record a video with a score of 10 within the Educational Map. The second refers to the recording of a video with the father, mother or guardian, talking about the educational experience with the map. A simple video that should be published on Youtube with the hashtag #MapaEducacionalGincana. In the third stage, the student must contact the PlayMatch team to carry out the last test that includes an essay.

The last stage of the test will feature the 32 best students in the final test, who will win a place to compete in the x1 format, at the Esports Arena, on the 29th and 30th of August. The best will win more prizes.

About PlayMatch

Because they believe in the transformational power of education, entrepreneurs Gabriel Vinicius and Edilson Fernandes are the founders of the startup PlayMatch, an Edtech that aims to be the link between education, technology and eSports thus changing lives and impact people. The startup is the creator and maintainer of the largest school eSports competition in the country, the Liga Escolar Brasileira de Esports. It is a championship in which several public and private schools participate throughout the country and counts on the participation of students linked to their school performance, stimulating and challenging the development of logical and strategic thinking skills, socialization, resilience, perseverance and will to win.

Source: GMB