DOM 19 DE MAYO DE 2024 - 02:25hs.
To encourages the practice of the activity

Bill wants to regulate eSports in Espírito Santo state

The practice of electronic sports (eSports) in this Brazilian state will have news. A Bill was filed in the Legislative Assembly of Espírito Santo (Ales) that promotes the practice of the sport, as well as regulating practitioners of the activity as athletes. The purpose of the proposal that will be voted on in the Assembly is to give more importance to electronic sports, as well as to integrate the participants to the group of athletes of the State.

According to the Bill, with the regulation of the sport, athletes will have more opportunities to have legislation, as it happens in other activities. The Bill also points out that the State of Espírito Santo recognizes the Confederation, Federation, League and associative entities that regulate the practice of eSports as a promoter of sports activity.

In addition, June 24th  will be instituted as the "State Day of Electronic Sport". The date marks the foundation of the company Atari, one of the main responsible for the popularization of video games.

The author of the project is the state deputy Emílio Mameri (PSDB-ES). According to him, the proposal will also be important to help enhance a better relationship between athletes.

"Virtual sport, as well as any other sports practice, has the ability to foster good human coexistence and the intellectual and cultural development of the participants. By regulating it, we will be enhancing these capacities and giving the opportunity for athletes to have legislation as in other sports," he stressed.

Now the Bill will pass on the committees of the other deputies within the Legislative Assembly. "The growth of eSport in Brazil motivated us to regulate and encourage the practice here in Espírito Santo," concludes Mameri.

eSports or electronic sports refer to electronic game competitions in which athletes, who are part of a professional structure, are assisted by a face-to-face and / or online audience, through various online streaming platforms or TV. Four pillars make the eSports gear run: players, video game companies, leagues, and streaming platforms.

Source: Redação Folha Vitória