MAR 7 DE MAYO DE 2024 - 00:55hs.
Leo Bianchi, UOL columnist and youtuber

Legal framework in games: after all, what does it really mean?

The creation of a legal framework for video games is in the process of happening with the impending vote on the matter in Brazil’s Senate. To unveil the concept, Leo Bianchi, a columnist at UOL, explains that it is a starting point for a resumption of the industry based on appropriate legislation in order to separate from 'gambling' to be considered as technological research.

The discussion around the regulation of video games and everything that happens with the development of the competitive scenario of the games is extensive. There are arguments that the industry regulates itself, and that there is a lot of opportunism on the part of those who seek intervention. Last month, the House of Representatives approved Bill 2796/21 - the "Legal Framework of Electronic Games". After all, what does this mean, more broadly and practically?

The author of the proposal is Kim Kataguiri (União-SP), while the rapporteur is Darci Matos (PSD-SC). In a statement to the News Chamber Agency, Matos says that "currently, the legislation considers video games as gambling, as slot machines, which makes taxation extremely high." In fact, something totally incongruous.

It is not today that the wrong interpretations around video games are an obstacle for those who work in the industry or simply want to see this market even bigger than it already is - in Brazil and worldwide. Often, legal language can be a hindrance for those who want to know what is actually happening. Below, you can better understand what the Legal Framework means in practice.

"A legal framework can be understood as a cut-off point for a situation of abandonment or legal danger for a legal restart of something. In this case, we are facing an important regulation for the gaming industry in Brazil. This legislation that still needs to be approved in the Senate and have presidential sanction, brings a much more coherent vision of the games industry. It is no longer considered a 'game of chance' and is now considered as technological research. In addition to adapting the right to reality, it brings more legal protection for a very important business for the country's economy. With more legal security, more investors, more money circulating," analyzes Andrei Kampff, lawyer and columnist for Lei em Campo.

We have seen several attempts at regulation in the field of games, but with a retrograde approach. There are still those who see in the games an enemy, not an ally. The stereotype of the game fan as someone who does not practice physical activities and lives 24 hours a day in front of a screen is recurrent in traditional media. Here's a great way to break paradigms.

"With it, revenue will increase, which should generate jobs, facilitating professionalization and the need for transparency in the business. The corporate world has already understood the need for governance and integrity for the business, it is something that sports and electronic games will also do having to embrace it, due to a moral, strategic and also legal commitment," adds Kampff.

Increasingly, the way forward for games and eSports is to break the "one thing" idea. There is much to study and countless possibilities with regard to the job market in the area. In the same way that football is one thing, basketball is another, volleyball is another, and so on, so do games. The future is promising, and society needs to see it that way.

Source: UOL Sport